Be it day or night, that’s still some well-lit carnage. So proper lighting is indeed important, since it allows the colors to pop in various ways, and as noted here, also alters the atmosphere. #screenshotsaturday #vive #oculus #vr #htcvive #indiegames #gamedev #gameart #indiedev #unit圓d /b29mf6YkCoīandit Point- What we have here is a VR shooter where medieval clockwork robots duke it out, and as one one would expect from a concept such as that, things can get quite colorful.
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Night-time lighting gives more opportunities to get fancy and paint with light while warm day-time is just damn cheerful. I enjoy creating different lighting schemes. So now we get a further this whimsical action-adventure game’s graphics, making us want it and its colorful world even further. The Wild at Heart- It is always a treat to get a little look at the perspective and different layers a 2D game such as this uses in its development, highlighting just how impressive the way everything comes together is. We then apply all kinds of 2d sorting to handle remaining layering. At runtime, upright assets are tilted to the cam and ground assets are stretched slightly vertical.
![parkitect day night cycle parkitect day night cycle](https://static.fandomspot.com/images/12/10983/24-extra-lights-parkitect-mod-screenshot.jpg)
This #screenshotsaturday takin a peep at our render pipeline for #thewildatheart.
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So if you can think of a good name for reaper teleportation, now’s your chance to immortalize one of your ideas. Felix the Reaper- Yes, we have featured Felix here quite often, and this is also a tweet basically referencing an earlier tweet from a couple of days ago, but this is a call to help name one of this quirky puzzler’s mechanics, thus making a direct contribution to one of the indie community’s most anticipated games.